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Fledgling

14.07.2009

POSTED IN Blog | 3 COMMENTS TAGS : ,

Wing-Pilot Faunk grinned as Commander Macroy’s voice fizzed and popped over the vox.

‘Tally-ho!’

The ancient hunting cry signaled the Squadron’s attack and the Thunderbolts of the 266th sliced into the attack, each flight peeling off and diving as one. Faunk picked out a lumbering transport as the Imperial pilots stooped on the Ork aircraft like the Falcon-hawks of his homeworld. His eyes flickered across his instruments in the standard check. Speed, 1200KPH indicated and building rapidly. Altitude, 18,000 metres and falling rapidly. He ran through the rest of them just as quickly, attitude, angle of attack, fuel, a half dozen others, each instrument showed a needle in the green or held a solid green telltale. The young pilot’s grin widened and he returned his attention to the enemy below.

The transport was part of what passed for a formation among the Orks, a loose gaggle of lumbering, ugly aircraft trailing fits and starts of black and brown smoke. Hecould see why veterans of the Beast’s first invasion called them ’smokers’, it seemed to him you could pick up such a formation from miles away simply by the cloud of fumes surrounding it. The 266th continued their plunge towards the enemy and Faunk felt the controls stiffen as his speed built up to almost 1500KPH. With an effort he dragged his nose up, putting the glowing orange crosshairs over the spine of his target.

His hands tensed on the controls as the first flight, Macroy’s own, let loose with their weapons for the first time in the war. Lascannon bolts lit the sky with their brief incandescence, autocannons filled the gaps between lasbolts with the slower strobe of tracer rounds. Quicker than the young pilot would have believed possible the Ork formation scattered, one aircraft trailing even more smoke than before and a second little more than a cloud of rapidly expanding gases. Excitement swelled in him as he wrestled his aircraft into a hard bank, following his target as it broke away from the Imperial fighters. The vox crackled again.

‘Faunk! Faunk! Where the hell are you?’

Caught up in the excitement of the chase Faunk didn’t hear his wingman’s desperate calls and he pulled his aircraft into an even tighter turn, chasing the yellow and red shape in front of him . Yelling with glee he urged his aircraft onward, closing the distance to the transport. The range-finder under the crosshairs blinked at him, five hundred metres, the recommended range for firing according to his academy instructors. He grasped the double triggers as his crosshairs danced across his target and the Thunderbolt spat lasbolts and autocannon rounds at the invader, the heavy airframe shaking with recoil. His fist locked around the controls he Faunk counted off seven seconds of furious fire, his ammo counter winding down rapidly and waited for the enemy aircraft to disintegrate. There was a flash of light as he screamed past the transport and a roar of exultation leaped from his lips at his first kill.

His grin wider than ever he dragged his nose around, searching for another target and his heart jumped as he felt his aircraft shake under a series of hammer blows. He twisted his neck hard to the right, then the left, looking in his blind spot for the enemy fighter that was shooting him. He swore as he he caught a glimpse of red and yellow. His pursuer wasn’t a nimble fighter but the huge lumbering transport he was sure he’d just destroyed. It’s front turret flashed and tracers curved towards his Thunderbolt. Somehow he’d missed the transport and now it was chasing him…

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He’d screwed up royally today, he’d been told so in no uncertain terms by Commander Macroy. The litany of mistakes the Commander had reeled off seemed endless. He’d opened fire too far away and fired a wastefully long burst. He hadn’t taken deflection into account and the Commander thought he’d be lucky if his gun camera footage showed he’d come within 50 metres of hitting his target. He’d violated a dozen regs by ignoring vox calls.

Worst of all he’d left his wingman’s side and gone haring off on his own, endangering them both. Only luck and Macroy’s timely intervention had allowed him to escape the Ork transport’s attention and even so his aircraft would be off the flightline for several more hours whilst the ground crew repaired the damage. His wingman, Grueber, hadn’t been so lucky though. His aircraft had last been seen spiraling earthward, although several other pilots claimed to have seen a ‘chute. His recovery beacon was active and Wing Command had requested help from nearby ground units in locating and returning Grueber to the squadron. A small squad of Scouts from the Adeptus Astartes Exorcists Chapter returning from raiding Ork lines had acknowledged the request and diverted to search for the downed pilot.

Commissar Wenzl had been furious and Faunk had shivered as the Commissar informed him that if Commissar Yarrick himself hadn’t ordered every pilot and aircraft into the sky he’d have stripped him of his wings and court-martialed him on the spot. The Commissar’s tirade had lasted another ten minutes and Faunk was still shaking as he left the Commander’s office his ears still ringing with Wenzl’s stentorian voice, the Commissar’s words burned into his mind.

He’d barely left the office and begun the long walk to the hab-blocks where the pilots lived when he felt a hand on his shoulder. It was Macroy.

‘Get some food and then some rest lad. The Commissar was right, Yarrick was right, we’re going to need to every pilot we can lay our hands on. The Beast isn’t messing about this time.’

The Commander let go of his shoulder with a final squeeze and headed towards the flightline, he had another flight to lead in just a few minutes. Faunk started towards the hab-block again, then stopped with a shake of the head and turned to follow Macroy. There was no way he could rest now, not after this morning’s fight and certainly not after his encounter with Wenzl and the Commissar. If he couldn’t rest and he couldn’t fly until his aircraft was repaired then at the least he could use the sim-cogitators to practice deflection shooting, he could grab a bite from the messhall on the way…

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I’ve always enjoyed writing short stories, they seem a natural fit for the pulp-sci-fi world of 40K. With the work on the 609th inspiring me I’ve begun what will hopefully become the continuing adventures of Willem Faulk as he goes from fledgling to falcon-hawk. You’ve already seen the war-weary Faulk in the initial 609th posts and hopefully you’ll enjoy what’s to come.

This story though does highlight some of my concerns regarding my Imperial Navy work. Most of my DIY efforts in 40K have been based on Space Marines or Guardsmen, two well known entities with solid canon backgrounds on which to lay my efforts. The flyers of the Navy however have far less canon material about them, a two edged sword if ever I saw one. Whilst it gives me a lot of leeway in what I write it doesn’t give me a lot of help sticking to the ethos and canon of 40K.

I think I need to gather the ‘facts’ and create a more coherent background if I’m to continue working on the 609th…

Death Notice

10.07.2009

POSTED IN Blog | 6 COMMENTS TAGS : , ,

This death notice was sent to the parents of Wing-Pilot T.M. Ponder of the 187th Fighter Squadron following the destruction of his aircraft. Ponder was killed on just his third operational flight by Ork Deff Skwadron Kaptin Brog Noteef, an ace who would go amass a score of at least 18 kills against the Imperial flyers on Armageddon before being knocked down by Hydra flak batteries of the Armageddon 17th Steel Legion.

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As we’ve said before here on BfA one of our aims is to expand upon the history of the battles on Armageddon and, ultimately perhaps, to create a cohesive account of at least parts of the battles. For me that means not just words, but images, artefacts and all the other elements of ‘proper’ history writing. The image above is part of that process, being ‘evidence’ of the effects of war even in as monolithic a society as the Imperium.

As an added bonus I’m slowly learning a few tricks in Photoshop, it took me 90 minutes to make that image and I doubt I could recreate it but a few things seem to have stuck which is a start…

Thunderbolt vs Fighta-Bommer

The air war over Armageddon was dominated by two types of aircraft - the Imperial Navy Thunderbolt and the Ork Fighta-Bommer. Between them these two aircraft would account for more than 40% of the air forces of the two combatants and more than 50% of the air to air kills during the war. As such it is worthwhile to compare the strengths and weaknesses of the two aircraft.

The Thunderbolt has been in Imperial service for centuries and has proven a versatile and robust aircraft, able to carry out air to air, air to ground and even limited orbital duties equally well. Manufactured on numerous Forge Worlds across the Imperium it can be found in almost every one of Mankind’s theatres of war. In addition to versatility and toughness the Thunderbolt also packs tremendous endurance and range as well as considerable firepower and maneuverability. The Thunderbolt’s key weaknesses are a relatively low cruising speed and poor top speed, indeed several types of Xenos bombers cruise at close to the Thunderbolt’s top speed, one reason that it is being supplemented in many areas by the Lightning interceptor.

Like the Thunderbolt the Ork Fighta-Bommer can be found across the galaxy, indeed it is nearly as widespread as the Orks themselves. Crewed by two, an Ork pilot and Gretchin gunner for the twin ‘big shootas’ mounted in the dorsal turret, the Fighta-Bommer excels in the air to ground role. With its high cruising speed and limited thrust vectoring capabilities the Fighta-Bommer is more than capable in the air to air role as well. Considerably faster than the Thunderbolt at cruising speeds, the Fighta-Bommer is hampered by poor acceleration, a lower operational ceiling and shorter range. These factors are offset by tremendous short range firepower and the toughness of crew and airframe which allows the Fighta-Bommer to pull off maneuvers other aircraft couldn’t even attempt for fear of structural failure or the pilot being incapacitated by G-forces.

Imperial Air-to-Air Tactics

Thunderbolt pilots rely on their superior training, sensors and ground control systems to ambush Ork aircraft where possible. Their greater acceleration and ceiling also lend themselves to hit and run attacks and most experienced Imperial pilots will maneuver to place themselves above a Fighta-Bommer formation before diving to attack and zooming back up to safety, repeating this attack until the enemy is destroyed or driven off. Given the natural inclination of Orks towards fighting and the tremendous endurance of the Thunderbolt it is not uncommon that Imperial forces are able to harass much larger Ork forces in this way for a considerable length of time, often forcing the Orks to turn for home before their mission is done as a result.

Experienced pilots avoid turning fights with almost all Ork aircraft but particularly with Fighta-Bommers. Not only is the Ork aircraft able to turn more tightly, thanks to both its thrust vectoring and the ability of its Xenos crew to withstand more G-forces than their human counterparts but even when an Imperial pilot out-turns his enemy he is often subjected to defensive fire from the dorsal turret before he is able to bring his weapons to bear. When caught in a turning fight Imperial pilots can resort to the use of the Thunderbolt’s rocket booster to disengage from the battle. Many Imperial commanders frown on such behaviour as cowardice, others simply object to the tremendous stresses use of the rocket engine under non-ideal circumstances places on the airframe and engine and such action is considered a last resort by Navy aircrew.

Perhaps the largest advantages Imperial aircrew have in Thunderbolt vs. Fighta-Bommer engagements are their much greater tactical and communications capabilities. Ork pilots are the most extreme members of the Ork Kult of Speed and rarely operate in a unified manner, this allows Imperial units to use ambushes, decoys and myriad other tricks to gain an advantage over their Xenos counterparts. Greater radio communication and better sensors as well as the many skilled ground/orbital fighter controllers in Imperial service also offer an advantage to Thunderbolt units. Finally the traditional Imperial tactic of flying as a pair affords human pilots greater situational awareness and offers a degree of protection not experienced by most Orks in air-to-air combat.

Also of note when facing Ork aircraft is the range advantage offered by Imperial weaponry. This allows Navy pilots to attack at medium or long range with a reasonable chance of a kill and then disengage using the Thunderbolt’s higher rate of climb and top speed before an Ork opponent can get into the effective range of their heavy but short-ranged weaponry.

Ork Air-to-Air Tactics

Ork Flyboyz, as the Xenos who fly these aircraft are known, are less inclined to the elegant aerial tactics of the Imperial Navy foes and prefer combat to be fast, loud, noisy and brutal. Their aircraft are designed for speed and close range firepower and it is in close ranged dogfights that Fighta-Bommers excel. Flyboyz are drawn from the Ork Kult of Speed and share the fellow Kultist’s almost physical obsession with speed, an obsession which often affects their decision making. For example it can cause them to attack at uncontrollable speeds where they have little chance of hitting an enemy or to waste the element of surprise in uncoordinated individual attacks where Imperial units would strike as a whole to cause much more damage.

They also generally lack the co-ordination shown by Imperial units, though a number of Ork Skwadrons did display considerable tactical skill and knowledge during the Third War. It is believed these elite ‘Deff Skwadrons’ were specifically created and trained by Ghazghkull to seize control of the air, an objective they managed in the opening days with the support of by their less skilled but much more numerous brethren.

Although considered mad by their ground bound relations Ork Flyboyz share many of their traits, including a certain base cunning and an uncanny sense for the weakest member or unit of a formation. They often exploit this skill by attacking the least experienced or least numerous enemies they face first before turning their on the remaining enemy and swamping them in typical Ork fashion. Experienced Imperial units have been known to use this tendency to lay traps for Flyboyz, a tactic that Captain Neymeyer of the 609th Fighter Wing would perfect in the opening months of the Third Armageddon War.

Where possible Flyboyz will mass in large numbers and attempt to overwhelm enemies with sheer firepower, Imperial pilots on Armageddon during both the Second and Third Wars often reported being outnumbered four or five to one and in the early stages of the war suffered heavy casualties when opposing the Xenos directly. In actual combat Orks will attempt to use the maneuverability of their aircraft and their tolerance for G-forces to out-maneuver their enemy before using the tremendous short range firepower of their aircraft to knock them down.

Final Assessment

In a one versus one fight between two pilots of equal ability the Thunderbolt has the edge over the Fighta-Bommer. The real life skies of Armageddon were seldom so simple however and myriad other factors played a role in the outcome of any dogfight. During the early stages of the war the Ork Flyboyz held the edge over their Imperial Navy foes. This was particularly so when they were led by the elite Deff Skwadrons whose tactics and actions, particularly their strikes against Imperial air bases and supply lines, would prove decisive early on.

However by the middle period of the war the the Navy’s Thunderbolt squadrons had once more, despite their dire supply situation, exhausted pilots and battered aircraft, had evolved a series of effective counters to both Ork numbers and the Deff Skwadrons and although unable to maintain planetwide air superiority could maintain local air superiority for moderate periods of time in selected areas. This in turn would play a large part in turning the tide against the Beast and his hordes and would ultimately be a key factor in Ghazghkull’s retreat.

A Minor Dilemma

7.07.2009

POSTED IN Blog | 7 COMMENTS TAGS : , ,

So I was working on some 609th Fighter Wing history over the weekend, writing in a sort of modern day military history manner, trying to present a balanced, fact-led view and so forth and it occurred to me: the Imperium just doesn’t produce this kind of thing. Even the more factual Black Library books, like ‘The Battle for Armageddon’ guide book aren’t super balanced and tend to contain a fair slice of Imperial propaganda and assumptions of superiority etc.

The dilemma then, is whether I should continue in the ‘Osprey-lite’ vein I’d originally envisaged or whether I need to cater for that Imperial bias a little more in these history posts. Perhaps the solution is to put together all the Osprey lite material and then leaven it with Imperial propaganda posters, catechisms and the like as the BL sometimes do…

Bastion of fun!

7.07.2009

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Sorry for missing posting yesterday, but I was working at a clients all day and had no chance to get to the internet. So today is all about the weekends activities, when I got the chance to do something fascinating, my daughter Hannah (10yr old) wanted to spend some hobby time with Daddy!

Initially she started off building a really simple WWII kit of a V2 rocket in 1:48th scale, about 20 pieces, all fairly simple. She used the GW flush cutters to remove the model from the sprue and learnt how to keep the cutters close to the kit (I know its not the best way to do it, but I did not want her using my hobby knife/scalpel to tidy up). She then used my “Squadron” sanding sticks to tidy up and remaining marks of the sprue, and after about 45 minutes and some help with the instructions she had built a rocket. She learnt how to carefully apply glue (Revel Contacta Professional) to the model, and to not flood the area she was gluing and then to keep the parts pressed together till they stuck.

I was truly impressed that she took the time and effort to do things the way I suggested, normally getting things done quickly and with the least effort is her way to do work. She was also proud of her work at the end and wanted to paint it and add decals (she called them stickers). I mentioned that could be another days hobby time, and she agreed.

After finishing the rocket it was my turn to do some modelling, and I assumed she would drift away and go back to playing, however she didn’t, she hung around asking what I was going to make and suggesting she could help me, by cutting things out and helping me glue. So “Team Argos” decided on making one of the new Planetstrike Imperial Bastions as a project, Hannah helped cutting out the pieces and tidying them up, and then gluing them together. For one of my models, it might have slightly more glue visible than normal, but I have a certain emotional attachment to this piece of scenery now.

Some observations about the model, its relatively straightforward and GW did a reasonable job making the kit with lots of detail and options (I think they are also selling some of the kit as as the Bastion Upgrade Pack in the scenery section of their website). One suggestion I have is that the centre point of the flooring is unsupported so  use some sprue to reinforce it underneath: -

The other thing I noticed was the poor look of the joints at the corners of the building: -

In addition as you can see in the picture above, due to the thickness of the walls the joints in the wall can be highly visible, this troubled me as well. So I set about trying to find a way to  cover the joints on the corners, and to hide the joins where the walls met. Plasticard was my immediate solution and rummaging around in my plasticard box I found some Evergreen stripstyrene 2.0mm “Angle”  (Code 292) although the 2.5mm “Angle” (Code 293) would work just as well.

Suppliers in the UK and USA have 292 in stock, if anyone knows a central European supplier of Evergreen please post, so I can include that in future as well.

This would cover the wall joint and was the same width as the reinforced banding found on the lower section of the building, so would feel to scale. I would need to apply rivets to the Angle strip to keep it in character with the rest of the building, which was going to be a boring task, but I did get to use the Micro Hole Punch that had arrived with the Photo Etching kit. The hole punch made the process fairly easy, and to keep the rivets to scale I used the 0.5mm punch.

In addition I added cover plates to the corner joints to conceal them, and used rivets to make a plausible looking riveted joint. The plates were made from 0.25mm thick plasticard, which I cut into 11mm sections, once I had four of them, I then cut out a 5mm square from one corner. This resulting L shape made the lower plate, while I then cut a 2.5mm square from one corner of the 5mm square I had left, this made the top corner joint cover. These corner joints were then glued to the corners and with a little pressure deformed to fit the slight angle of the corner. In the following picture I have used badab black wash to highlight the rivets, as almost no matter how I took the picture the “white on white” nature of the rivets and angle strip hid the rivets completely. I am sorry if the wash makes the work look slightly messy, but it was the only way to highlight the rivets and once the model is sprayed it won’t be visible: -

As you can see the wall joint is concealed and the corner joints are hidden and rationalised away. I used the same spacing for my rivets as those found on the lower section of the model itself which was approximately 6.5mm. The black wash sadly makes the rivets appear larger and slightly uneven, but they are all accurately sized and spaced appropriately as will be revealed when an grey or black primer coat is added. Placing the rivets was helped significantly by a new arrival to the glue section, not easily available in the UK I had to order this via ebay from a hongkong reseller, the Tamiya Extra Thin cement. The beauty of this cement is the ultra fine applicator brush as shown in this picture: -

As you can see in comparison to my thumb in the corner of the picture, the brush is tiny, fine and comes to a point, allowing incredibly fine glue work. Having used it to place 100+ rivets at the weekend I must say it performed excellently and I will be getting a spare bottle.

With the addition of bucket loads of rivets and being situated in the Ash waste of Armageddon, this model cries out for some rust using the MiG powders and with light grey concrete-ish feel, lots of rust streaks running down the surface from the rivets when the acidic rains hit the wastelands.

With Hannah’s help it turned out to be a fun piece of scenery to make and hopefully she will continue her interest in modeling.

Despite having the mighty Adeptus Astartes of the Praetoris Aeneas the Ordo Xenos knew that their particular mission on Armageddon would require a lot more firepower, the Space Marines would be doing what they do best - rapid insertion assault - whilst Imperial forces moved into position to complete the objectives.

Operating under special orders Interogators found a squadron which had seen extensive combat on Armageddon already, the Phantine XXIII, to be used as rapid deployment air support. Due to heavy casualties in a series of missions, where Adeptus Ministorum adepts had determined the risks as within acceptable loss parameters, the squadron was practically decimated and ready to be absorbed into the XXVIII. 

However edict from the Ordo Xenos meant they had a different role to play.




Designated purely Primarus and Secundus the Praetoris Aeneas gunships would be used as rapid deployment craft and extreme close support vehicles, and the sole responsibility of Epsilon Squadron to defend from both ork aircraft and long range bombardment.





In order to provide such cover the heavier Thunderbolt class Imperial fighters of the 492nd wing are tasked with close support duty. Whilst a number of pilots had been recovered after ejection the number of fighters available was greatly diminished and as such Lt Raffkin led a single formation which rotated in pilots when needed tostave off exhaustion.





Even with the squadron reduced below typically operational size the basic support crews and facilities needed to keep it running and operational for the Alpha-492 operation was still substantial. In order to fend off the inevitable marauding Ork bands the remaining Lightning craft were designated as 297th wing CAV for the duration of the mission.





The final component of the XXIII for the Alpha-492 mission were the 519th Marauder Destroyer wing. In order to ensure the Praetoris Aeneas could be most effective in their rapid strikes Lt Carlsen was tasked with attacking massed Ork hordes in areas near the planned operational zone. Along with Imperial Guard they were trying to inflict maximum casualties and run interference, generally harassing the greenskin leaders a great deal, to draw the savage beasts away from the true objective.





This is my planned 17 plane Aeronautica Imperialis force which I will be putting together over the coming weeks (or knowing me, months). I was heavily inspired by Double Eagle some time ago and so quite simply had to have a Phantine unit!

Just arrived!

Going to use it as scenery … an exploded Reaver across the landscape of Armagedon!

While we are on the subject of laser etching I thought people might like to see some previous work I had done: -

Actually this and the previous post gives me the idea for a new article about laser etching technology.

Expect more in the future!

Greenstuff Nappies

2.07.2009

POSTED IN Blog | 2 COMMENTS TAGS : ,

First off here are the photo’s I forgot to upload yesterday: -

Here you can see the bottom of the cadian jackets have been removed and roughed up a little for the layer of green stuff to be added. The pockets have been removed and smoothed where needed too. On the officer legs the pouches and the chest have been cut off, these legs require a different process, where the coat parting will be moved to the centreline instead of the side and buttons/detail added.

Here you can see the infamous GS nappy, I take a rolled “sausage” of green stuff and run it between the legs, and then around the belt line. This puts around the right amount of GS in roughly the right places for what we need to do.

Starting at the top, I wet my fingers and push the Green stuff hard against the belt line, trying to squeeze a tiny amount of excess over onto the point where the torso joins the legs. The majority of the excess I draw down with my thumb, pulling and smoothing it as I work my way around the figure making the lower part of the new coat. As you can see most of this process so far has all been with fingers and no tools, as this is not the final layer of our GS work we can do this with no concerns. However I tend to keep the layer smooth anyway out of habit as can be seen here: -

As I am working I am thinking of the flow of the cloth and how it would wrap around the legs. You can look at the metal Steel Legion figures for examples to help with this part. Lastly using my nail I push the bottom line of the coat up a little to tidy the line, however once dry I often tidy up with a sharp scalpel to get a hard line.

If you are doing this yourself, you should have ended up with a set of legs looking similar to the last picture. Don’t worry if yours look rougher, you can always tidy with a scalpel later, and to be honest its usually only the final layer that needs to be smooth.

I hope to have some time at lunch to get the last four lets nappied and smoothed, however they are crouching and things get a little more difficult. We should see tomorrow how that turns out.

If yesterdays Broken Glass comment intrigued you, here are the results of an experiment I did with some of the Imperial Scenery from Games workshop. I always look for simple ways to make my work stand out from other peoples, this includes my scenery. I also hate it when all the scenery looks the same on my table and like each building to feel different in a number of ways.

The following should make each window different from the next and consequently each building too and give a nice unique feeling to my scenery: -

The glass is laser etched clear plastic sheet, I am still experimenting with how to get the best out of it, but the principle is working well I think. Take a look at the picture, visualise a grimy battle torn building, think of a thin layer of dust on the glass, and see a steel legion trooper just visible through it, hiding behind the wall. There you go a glimpse into how I visualise things as I work on them, I try to see the whole scene in detail, and then work towards that detail.

Going to be a good day today, Camcorder arrives … and tomorrow mystery Forgeworld purchase :)

Interesting day today, after the launch of Battle For Armageddon yesterday. I have scripted my first Video tutorial for the site, and have decided on the Hd recorder to use, the Toshiba Camileo H20, which at about £160 was a reasonable purchase and should cover my needs. I have worked out a way to shoot the Video as though seeing the work in progress from my viewpoint, but need to experiment to make sure it will work. It all promises to be quite exciting and will make it possible to clearly demonstrate things such as green stuff sculpting clearly. Delivery from Amazon is expected tomorrow.

In addition, as it was the end of the financial year and the company had done well, despite a very poor start, I decided to treat myself to a large FW purchase. More to be revealed when the delivery arrives ;)

Last night I gritted my teeth, and got every set of unique Cadian / Catachan legs I possesed out of the boxes. Overall I had 9 pairs of legs that were unique (plus the two pair I have already sculpted), but I am missing the running Catachan legs, and the standing to attention Cadian legs (metal only).

The problem I have with the legs is that they are hard sculpting work, but with all these done I will have more variants than any IG range. This is really the first point in the project where I have faced doing something I find annoying / difficult, so its a real test of determination for me. Last night I cut off the pockets on the trousers, removed the lower part of the cadian jacket where needed, and filed them down with a medium file. The reason for the medium file is to give the Green stuff something to key onto when I apply it to the legs.

Obviously I am biting off a little too much at the moment generally, as I took progress pictures to show the legs this morning, automatically uploaded them to my PC using my EyeFi card on my camera, and then completely forgot to shunt them to web server to work on them :(  However I will add them this evening when I get home.  I am hoping to do  some basic “filling” with green stuff on them during lunch (my staff are getting used to seeing me in an Optivisor at lunch now).

Oh and tomorrow I might show you a neat trick with “Broken Glass” ;)

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Added later: -

It was a good lunch hour with basic filling done on 5 pairs of legs, the other four hopefully can be done tonight sometime, although I will be having a nice meal out with Mrs Argos, while a childminder looks after our daughters.

I will try and get some pictures showing the basic process I use for the filling, its almost like making a nappy out of green stuff and quite weird looking at first. I took this with my iPhone, please excuse the quality, I felt as though I needed to show some progress after forgetting to upload last nights images :(